Three Ways to Improve an F-Zero Sequel

Reaching new heights for Nintendo‘s technical racer

Alexander Razin
SUPERJUMP
Published in
4 min readFeb 23, 2021

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Circa 2003 and a wide-eyed seven-year-old went to the store to get a new video game for their GameCube. Upon scrolling through all the potential games, they landed on a game with a character they’d seen in another game. It presented a character standing stoically at the top of the box art, clad in a red helmet and blue jacket. The game was F-Zero GX. The seven-year-old immediately grabbed the game and couldn’t wait to get home to play.

Once home, they inserted the game, quickly bypassed the title screen, went straight to the races (Grand Prix), selected the sapphire cup, selected the red helmet guy, and began the first track, Big Blue Drift Highway. The high-paced music captured them, and as soon as the announcer counted down to 1, they tightly gripped their controller, immersing themselves in the race. Just as they were getting into it, the race came to an erupt end as they heard, “Off course! Retire…”

F-Zero GX. Source: YouTube.

They continued to enjoy F-Zero GX, even though they were terrible. As the years went by, they learned how many people love this game; they were glad to own F-Zero GX. More…

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SUPERJUMP
SUPERJUMP

Published in SUPERJUMP

Celebrating video games and their creators

Alexander Razin
Alexander Razin

Written by Alexander Razin

Aficionado and connoisseur of obscure and experimental music, movies, and TV. Fictional and nonfictional pieces have their place here, too

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