SUPERJUMP
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SUPERJUMP

What Has Bungie Learned Since Destiny?

Breaking down the Destiny 2 gameplay reveal event

A focus on storytelling

One of the biggest complaints about the original Destiny was its lack of story. One of the best (or worst?) examples of its lackluster storytelling was this gem of a quote that came at the end of the main campaign:

“I don’t have time to explain why I don’t have time to explain.”

Okay. Well you could at least try.

Fighting for their home.

Worlds to be explored

Players also ripped the original game apart for not delivering on the promise of an expansive universe waiting to be explored. The game offered its own take on an open world; different planets that you could travel to that were sectioned off with invisible walls. This offered the illusion of freedom and exploration, but it was effectively just a playground with fences.

Bringing the community together

One of the more interesting parts of the reveal came when Social Lead, M.E. Chung, came onstage to talk about several additions to the game that would help bring the Destiny community together:

  1. Clans: Players can form clans and recruit people they enjoy playing with. Clans will be represented in game by the their name, a custom banner, and a brief description. Everything you do as part of the clan will contribute to its advancement. We don’t have too many details on what that means yet, but we do know that you’ll be contributing to the clan’s success whether you like to play the game’s story, or if you like playing competitively in the Crucible.
  2. Guided Games: A way for experienced clans in the game to guide new (or solo) players through the most challenging group content: raids. Raids are designed to be challenging for even an experienced group playing together, so they are almost impossible to do singlehandedly. This feature will let new and solo players get a chance to experience a part of the game they wouldn’t have been able to access otherwise.

New classes and skills

Destiny gave the player a choice in how they wanted to experience the world through its class system. Would you play as the unbreakable Titan? The mysterious Warlock? Or the wandering Hunter? These classes were based off the traditional archetypes of fighter, mage, and thief, respectively. The classes also had a subclass system that let players specialize further.

Zavala unleashing the Ward of Dawn — Super Ability for the Titan Defender.
The Dawnblade. Pretty cool... (https://gfycat.com/CheapClutteredKrill)

They listened

Finally, and perhaps most importantly, the biggest takeaway from last week was that Bungie listened. Player complaints around the lack of story, difficulty (or lack of) matchmaking, and lifeless worlds were all addressed in some way. The new classes and subclasses help breathe life into the sequel by giving the developers a fresh slate to work off of.

© Copyright 2017 Super Jump. Made with love.

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Calvin Fung

I write about gaming, movies, and other awesome things. I also co-host the Overwatch Hero Show!