Solving Temptation: iOS Zen Concept

Svilen
Svilen
Jun 4, 2018 · 4 min read

“Temptation usually comes in through a door that has deliberately been left open.”

Have you ever closed Facebook just to immediately open it up again a second later for no reason? At times even the strongest of will powers succumb to social media and games when they should be focusing elsewhere. Paradoxically, sometimes the best thing our phones could do is encourage us to put them down for a bit and drive our attention elsewhere. While Apple has historically focused on physical health with its Health and Activity apps, emphasis on mental wellbeing has been minimal.

  • Physical exercise- performing jumping jacks or a running a lap around the block (using phone’s sensors)
  • Social pressure- sending a text or tweeting a humorous message indicating weak will power
  • 3rd Parties- maybe allow for integration with other apps for more interesting possibilities
  • Donations- to your favorite nonprofit, or maybe one you despise
  • Restart phone

Zen Mode


Attention Allowance

  • Decrease phone usage- every 20 uninterrupted minutes you go without checking your phone, you earn 10 min to spend on your favorite game.
  • Donations- every dollar donated to favorite charity earns you minutes.
  • Positive Apps- every hour spent reading on iBooks earns you minutes
  • 3rd Parties- earn time by receiving good grades on Blackboard, sticking to a budget on Mint, driving safely via Automatic, etc

Mindful Overview


Do Not Disturb Recipes


Svilen's Portfolio

I invent, design and craft experiences and solutions ranging from reimagining the mundane to protecting fundamental human rights. I share my visions with the world through the language of design, film, and writing.

Svilen

Written by

Svilen

Product + Experience Design | creator of RubixToolkit.com & DesignSecrets.org

Svilen's Portfolio

I invent, design and craft experiences and solutions ranging from reimagining the mundane to protecting fundamental human rights. I share my visions with the world through the language of design, film, and writing.