3d Game Programming With Java and libGDX — Setting Up a Model With Blender
Published in
11 min readSep 8, 2020
Or… the journey through the x, y, and z axes through the lens of a computer screen.
TL;DR
Using Blender to get your Model UV unwrapped with an image texture, 100% correct, so that it can be easily imported into your libGDX project.
Note: this is part of a series of articles: See 3d Game Programming with Java and libGDX — Overview of Articles
What You Will Need
- Download blender if you don’t have it yet — at the time of writing it is version v2.90.0
- fbx-conv to convert from .fbx file formats to .g3db file formats (.g3db is the native file format for libGDX) — pre-compiled packages can be downloaded from here.
Things to note:
- There was a major UI overhaul with the version 2.80+ series, so, in order to follow the instructions you will need to be on at least version 2.80.
- There are lots of good tutorials around using the blender programme — if you are new to the programme, the ‘Learn the basics’ videos on the thank-you page is a great way to start. However — make sure that you search for tutorials about blender 2.8 which will show the new interface.