Automating Swords & Souls Training — Part 3

In this article, we will finally put an end to the “Automating Swords & Souls” series (thank God!). We will continue from where we left off in the previous post and solve the last three mini-games, namely the Accuracy, Dodge, and Critical training, all in this one article. The reason for not separating the tutorial into further posts (e.g. one exclusively for Accuracy training, etc.) is the fact that these training are not vital (unlike the previously covered ones), hence not that important to automate. It is only because of the weird fusion of my masochist and perfectionist sides…

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