E3 2019 Let’s talk about Diversity and Inclusion
Like myself and millions of others you’re probably are a fan of games. So, you probably had your news feed constantly updated about this year’s E3 for the past week. Essentially, the expo exist for the gaming industry to show the world what they are up to.
Yes, new games and tech on the horizon is great. However what I’m personally interested in is how the industry tries to solve its apparent diversity and inclusion issues. And when I say apparent it’s very apparent…
Here’s a look at the numbers:
A survey by the International Game Developers Association published last year surveyed almost 1,000 people working in the US video game industry.
It found that only 1% of respondents identified as black or African-American and only 4% identified as Hispanic or Latinx — the gender-neutral term for people of Latin-American ethnicity. — compelo
As noted in 2018 per the IGDA’s developer satisfaction survey, respondents were predominately male (74%). Only 21% identified as female and the remaining 5% identified being trans men, trans women, and non binary.
As the aforementioned facts show, the industry is pretty um...not very diverse. Company press conferences just reinforced this like clockwork for years. Of course, the game industry won’t solve…