Extreme Programming for Games

  • Fighting for “control” because of a misunderstanding of roles
  • Frustration because of not feeling empowered or respected
  • Lack of certainty around decisions being made about the product
  • Over reliance on engineers to solve all problems
  • Bugs!
  • Lack of clarity on the roles of designers and product managers
  • Over reliance on intuition, under reliance on market feedback



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Tobias Batton

Tobias Batton


Entrepreneurship | Publishing | Advertising | Games | CogSci | Information Theory | Cybernetics