Sitemap
Systems at Play

Designing for change

Member-only story

start at the end

4 min readMay 31, 2023

--

originally published on my substack Caroline’s Notes as issue 17 on Feb 20, 2023

a loop highlighting to start at the end

there is beauty in knowing how this will all end. knowing the end gives a direction and necessary constraints so we can navigate challenges with clarity.

think about games. game designers have a framework in mind when designing player experience. one framework is called MDA by three game designers Robin Hunicke, Robert Zubek, and Marc Leblanc (research paper here).

it stands for Mechanics, Dynamics, and Aesthetics.

diagram showing the MDA framework: mechanics influence dynamics which influence aesthetics.
from an explainer video by Game Maker’s Toolkit

from an explainer video by Game Maker’s Toolkit

  • mechanics are the rules and design decisions made by the game designer that guide how the game works.
  • dynamics are the actions or behaviors the player takes on while playing the game.
  • aesthetics are the feelings the player feels while playing the game.
same diagram as previous. Dynamics = Actions. Aesthetics = Feelings.
Dynamics = Actions. Aesthetics = Feelings.

--

--

Caroline Luu
Caroline Luu

Written by Caroline Luu

Designer, runner, artist in San Francisco who focuses on systems, creativity, and relationships

Responses (1)