A collection of stories pertaining to tabletop role-playing games such as Dungeons & Dragons, 13th Age, FATE, Call of Cthulhu, and more.
Os frutos dos vanguardistas independentes.
O significado é o tempero mais gostoso em um jogo.
Eu vs. eu.
A fantasia de ser editora acabou.
A story of tough decisions
Building an apocalypse with your gaming group can be hazardous to your sanity.
Finally, we get down to the nitty gritty, starting in After the Horsemen and Machinas
Building a setting in play still requires you sketch out some basics before the bodies hit the floor — er, page.
Dungeons & Dragons ruminations brought on by the game’s 40th anniversary
A story about my entry into the amazing world of Dungeons & Dragons.
An excuse to game in multiple systems across a dirty apocalypse.
Como transformar um baralho de 52 cartas em uma mecânica para jogo de contar histórias?
Desmistificar a diferença entre jogo de contar histórias e RPG’s de modelo tradicional.
E todos são de autores brasileiros.
My observations on some difficulties in Call of Cthulhu
Feeling a little Trigger Happy? Bad people doing bad things to other bad people, and you're there to not only enjoy it but make sure it all…
Advice for Larp Organizers
Hello lovely people! I hope you all had a wonderful weekend.
(or the reason I like to roleplay total idiots)
Introducing Cultish Subtleties in the Setting
One night in a dream…
A drop-in system for magic in tabletop role-playing games
In how many ways can you change magic?
Continuing thoughts on a drop-in magic system for tabletop RPGs
A bolt-on magic system for tabletop role-playing games
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