InUX CollectivebyDenis ZlobinA game sound designer’s guide to button interactionsUnderstanding auditory feedback for basic interaction patterns in games.Jun 12
InUX CollectivebyDenis ZlobinLudic audio and player performancePart 2: Understanding auditory reaction timeMar 27, 2023
GabrielleAudioGoal Setting : My Personal Roadmap to Becoming a Hired Game Audio DesignerSo I want to become a Game Audio Designer. That’s my goal. That’s it. (Thanks for reading).Dec 31, 2022Dec 31, 2022
InUX CollectivebyDenis ZlobinDeconstructing unpleasantness in videogame sound effectsAfter I wrote a post about disruptive audio in games, a few people asked why didn’t I mention any known acoustic features of annoying or…Aug 30, 20201Aug 30, 20201
GabrielleAudioAudio Design Year in Review : My 2022 and Next StepsAs this year comes to a close I want to reflect and take the best foot forward into making next year better for my audio design…Dec 22, 2022Dec 22, 2022
InUX CollectivebyDenis ZlobinA game sound designer’s guide to button interactionsUnderstanding auditory feedback for basic interaction patterns in games.Jun 12
InUX CollectivebyDenis ZlobinLudic audio and player performancePart 2: Understanding auditory reaction timeMar 27, 2023
GabrielleAudioGoal Setting : My Personal Roadmap to Becoming a Hired Game Audio DesignerSo I want to become a Game Audio Designer. That’s my goal. That’s it. (Thanks for reading).Dec 31, 2022
InUX CollectivebyDenis ZlobinDeconstructing unpleasantness in videogame sound effectsAfter I wrote a post about disruptive audio in games, a few people asked why didn’t I mention any known acoustic features of annoying or…Aug 30, 20201
GabrielleAudioAudio Design Year in Review : My 2022 and Next StepsAs this year comes to a close I want to reflect and take the best foot forward into making next year better for my audio design…Dec 22, 2022
InUX CollectivebyDenis ZlobinLudic and narrative sound in gamesI believe that game sound design is not about designing sound, but about designing the game via sound. Every sound has a function. Every…Sep 23, 2023
Elizabeth (liz) Anh ThomsonIsn’t It Ironic… Lack of Racial Description for Blind, Low Vision People Makes for Actual…Audio description: “1992 Oakland, California at night kids play basketball at an inner city court using an adapted milk crate as a basket…Sep 26, 2022
InUX CollectivebyDenis ZlobinDisruptive Audio: when sound works against the game design goalsHow do we know that the sounds we create support the game design and improve the player experience? For many sound designers, the answer…May 30, 2020