Rory HoeschenThe Hypnotizing Simplicity of Hollow Knight’s CombatA version of this essay was published in Northwestern’s Scene+Heard magazine. This piece has been turned into a video essay.Apr 11
Dennisse Pagán DávilaBullet Hell Using Object PoolingIn the previous article, I covered how to Create a Boss Fight with Multiple Phases, and demonstrated phase 3 as an example. Today’s article…Jul 12, 2022
Thomas MauroSpace Shooter 2D Boss FightYippeeeee!!! The Space Shooter 2D prototype is in essence finished. I am sure much more can be done, and over time, as I learn more about…Aug 7, 2022Aug 7, 2022
transdragonsThe Great American Boss FightMy last task in God of War is to take on the endgame boss: the Valkyrie Queen herself. Dozens of hours of hacking through mythological…Apr 25, 2022Apr 25, 2022
Daniel MossichukVergil From DMC3 Is the Pinnacle of Boss DesignWhen it comes to video games, nothing to me is as fun as a good character-action (hack n’ slash, spectacle fighter, whatever else you want…Feb 23, 2022Feb 23, 2022
Rory HoeschenThe Hypnotizing Simplicity of Hollow Knight’s CombatA version of this essay was published in Northwestern’s Scene+Heard magazine. This piece has been turned into a video essay.Apr 11
Dennisse Pagán DávilaBullet Hell Using Object PoolingIn the previous article, I covered how to Create a Boss Fight with Multiple Phases, and demonstrated phase 3 as an example. Today’s article…Jul 12, 2022
Thomas MauroSpace Shooter 2D Boss FightYippeeeee!!! The Space Shooter 2D prototype is in essence finished. I am sure much more can be done, and over time, as I learn more about…Aug 7, 2022
transdragonsThe Great American Boss FightMy last task in God of War is to take on the endgame boss: the Valkyrie Queen herself. Dozens of hours of hacking through mythological…Apr 25, 2022
Daniel MossichukVergil From DMC3 Is the Pinnacle of Boss DesignWhen it comes to video games, nothing to me is as fun as a good character-action (hack n’ slash, spectacle fighter, whatever else you want…Feb 23, 2022
Jared AmlinBoss Fight Implementation Part 4: Damaging the PlayerNow that I have a boss with working components, my objective for this article is to give it the ability to deal damage to the player. The…Oct 22, 2021
L.UrlichsJmcBoss fight design, Lesson learned and what makes them so gooda look into the elements that make up boss fights in gamesJun 28, 2020
InRPGuidebyAron ChristensenMinions in a boss fightThe final boss fight of any campaign can be a challenge. After months of back and forth spanning the entire game, my players finally reach…Feb 21, 2019