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Sean DugganWatch out… Skeleton Attack!Let’s get our skeleton doing some sort of attack so that this game isn’t so terribly one-sided. First step is slicing the sprite sheet, and…6d ago1
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Sean DugganWorking with Collision Layers in UnityAlright, back to the skeleton, one thing that I briefly touched on was adjusting the physics layer interaction. Layers can be used for a…10h ago
Sean DugganWatch out… Skeleton Attack!Let’s get our skeleton doing some sort of attack so that this game isn’t so terribly one-sided. First step is slicing the sprite sheet, and…6d ago1
OlioDevUnreal Engine — GitHub Source Reference During 2.5D Heatbox ImplementationI am gradually learning how to use Unreal Engine to develop a 2.5D fighting game using only Blueprints. However, I have already…Oct 14
InCodeXbyTawhid ShahriorHash Tables, Hashing and Collision HandlingIn continuation to my data structure series, this article will cover hash tables in data structure, the fundamental operations of hash…May 21, 2021
InLevel Up CodingbyJavier GalindoPart 4b: Essential Techniques for Data DiscoveryWe transition into the Data Discovery Phase. This will help us lay the foundation for the design and building of our data pipeline!Oct 10
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