Thaddeus SasserWeapon Design PhilosophySome more thoughts about Counter-Strike GO. I was thinking about how the personality of the faction, the team you’re on, is built into the…Nov 29, 2023
Isaac MenardMaking a Sekiro-like combat design boss.This article is about my process of creating a 3D combat game based on parry attacks.Apr 10
MatthewapelmanDefining the pillars of game design, and how we can use them throughout the design process.Blog Post #01Jul 31, 2023Jul 31, 2023
Isaac MenardHow I created a new CUPHEAD bossThis article is about my process of creating a Cuphead Boss.Mar 6Mar 6
MatthewapelmanBlog Mission Statement:I set out to create a weekly blog, that I will add to indefinitely, with the sole purpose of exploring the world of Game design; more…Jul 27, 2023Jul 27, 2023
Thaddeus SasserWeapon Design PhilosophySome more thoughts about Counter-Strike GO. I was thinking about how the personality of the faction, the team you’re on, is built into the…Nov 29, 2023
Isaac MenardMaking a Sekiro-like combat design boss.This article is about my process of creating a 3D combat game based on parry attacks.Apr 10
MatthewapelmanDefining the pillars of game design, and how we can use them throughout the design process.Blog Post #01Jul 31, 2023
Isaac MenardHow I created a new CUPHEAD bossThis article is about my process of creating a Cuphead Boss.Mar 6
MatthewapelmanBlog Mission Statement:I set out to create a weekly blog, that I will add to indefinitely, with the sole purpose of exploring the world of Game design; more…Jul 27, 2023
Jack SinclairFinal Fantasy XVI — Early ThoughtsPlaying Final Fantasy XVI has been an interesting experience when analysing the overall composition of combat, narrative and systems…Jul 14, 20231
Oliver GallinaSystem Pitch: Darksiders Genesis — Ultra Executions & Frenzy EnemiesOne of my favorite systems in Darksiders Genesis’ combat is the Execution system, where you can perform a flashy invincible attack on a…Jun 15, 2023