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InSUPERJUMPbyJosh BycerGunfire Reborn Developer InterviewAn interview with Duoyi GamesJan 25, 2022Jan 25, 2022
InSUPERJUMPbyJean-Baptiste OgerLessons in Open World Design: A Ghost Recon StoryReflecting on what I learned about exploration design from building Ghost Recon: BreakpointAug 17, 20206Aug 17, 20206
Spores NetworkAndrei Riabovitchev and the birth of a new world — MetaverseCreators VoiceSep 8, 20211Sep 8, 20211
InSUPERJUMPbyJoshua GadHow I Made a Realistic Coconut Game in Unreal Engine 5Unreal Engines next gen features will level up indie developersFeb 11, 2022
Denis SavosinFirst Look at Unreal Engine 5 Game Features PluginExamining why the new Game Features grabbed my attentionMay 29, 2021
InSUPERJUMPbyJean-Baptiste OgerLessons in Open World Design: A Ghost Recon StoryReflecting on what I learned about exploration design from building Ghost Recon: BreakpointAug 17, 20206
InSUPERJUMPbyAndrea BlytheThe Illusion of ChoiceLessons from the Writing Excuses intensive course on writing for gamesAug 29, 20211
InSUPERJUMPbyJin OhThe Heart of SportHow Riot Games’ LATAM Team partnered with a beloved soccer clubJul 6, 2021
InSUPERJUMPbyJin OhOne Region, Many Voices: Riot Games’ Approach to Celebrating Cultures in the Middle East and North…Including diverse fanbases as a tenet of product marketingJul 3, 2021