Sara Del VillarBuilding Blocks: Lessons from my first Product Design roleWhat I learned in two years as freelance product designerJun 14
InDAYBREAKbyMatteo MenapaceDaybreak: winning and losingWhen it comes to the climate crisis, what does victory mean? And what can result in a loss?Oct 8, 2022
InDAYBREAKbyMatt LeacockDaybreak: players and powersHow we decided who the players would represent and how we untangled all the many different types of actions you can take.Oct 4, 2022Oct 4, 2022
AimanSix lessons I learned in designPart of my journey from an engineer to a designerDec 11, 2022Dec 11, 2022
Sara Del VillarBuilding Blocks: Lessons from my first Product Design roleWhat I learned in two years as freelance product designerJun 14
InDAYBREAKbyMatteo MenapaceDaybreak: winning and losingWhen it comes to the climate crisis, what does victory mean? And what can result in a loss?Oct 8, 2022
InDAYBREAKbyMatt LeacockDaybreak: players and powersHow we decided who the players would represent and how we untangled all the many different types of actions you can take.Oct 4, 2022
InDAYBREAKbyMatteo MenapaceWhy we made DaybreakMatt and I started designing this game to answer a burning question: What can I do about the climate crisis? You asked yourself that too?Sep 23, 2022
InDAYBREAKbyMatt LeacockDaybreak: replayabilitySay you finally won Daybreak. Can you do it again with new challenges and twists?Oct 18, 2022
InDAYBREAKbyMatteo MenapaceDaybreak: antagonists and impactsA dive into how the game models global warming and its impacts: game board, crisis cards and planetary tipping points.Sep 27, 2022