Guiding Principles for DesignAn attempt to articulate the ‘why’ behind how we design, and what should guide usOver the past five or six years I’ve spent a lot of time thinking about, tinkering with, and teaching the process…
5 UX plays to start your design on good tracksWhen I start a new design (a full project or a feature) I turn off my computer…
Research SprintsWhat do you do when you have a lot of desk research to complete for a design project, but not a lot of time? RESEARCH SPRINTS.First, some backgroundThe second module for our Digital Experience Design program at Hyper Island is…
Making Waves with Billabong and SDSWe’ve recently partnered with Billabong and Surf Dive ‘n’ Ski on two new exciting projects.
How We Visualized the Vividness of GenevaOver the last few months we’ve been kept busy with designing visualizations for the…