InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 88Day 22 — Lens 88: The Lens of Interpersonal Circumplex The relationships between your characters can be understood by creating a graph with…May 30, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 58Day 16 — Lens 58: The Lens if The Puzzle Puzzles make the player stop and think. To ensure your puzzles are doing everything you want to…May 15, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 40Day 21 — Lens 40: The Lens of Triangularity Giving the player the choice to play it safe for a low reward or to take a risk for a big…May 20, 2017May 20, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 56Day 20 — Lens 56: The Lens of Parallelism Parallelism in your puzzle brings parallel benefits to the player’s experience. To use this lens…May 19, 2017May 19, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 52Day 19 — Lens 52: The Lens of Economy Giving a game an economy can give it a surprising depth and a life all its own. But like all living…May 18, 2017May 18, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 88Day 22 — Lens 88: The Lens of Interpersonal Circumplex The relationships between your characters can be understood by creating a graph with…May 30, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 58Day 16 — Lens 58: The Lens if The Puzzle Puzzles make the player stop and think. To ensure your puzzles are doing everything you want to…May 15, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 40Day 21 — Lens 40: The Lens of Triangularity Giving the player the choice to play it safe for a low reward or to take a risk for a big…May 20, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 56Day 20 — Lens 56: The Lens of Parallelism Parallelism in your puzzle brings parallel benefits to the player’s experience. To use this lens…May 19, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 52Day 19 — Lens 52: The Lens of Economy Giving a game an economy can give it a surprising depth and a life all its own. But like all living…May 18, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 45Day 17 — Lens 45: The Lens of Competition vs. Cooperation Balancing competition and cooperation can be done in many interesting ways. Use…May 16, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 100Day 15 — Lens 100: The Lens of Love If the creators of a game do not love it, the game will surely fail. To use this lens ask yourself…May 14, 2017
InPerspectives in Game DesignbyChris BarneyFall of the Last City — Deck of Lenses: 105Day 14 — Lens 105: The Lens of The Crystal Ball If you would like to know the future of a particular game technology, ask yourself these…May 13, 2017