MrBearInstructorI’ve built a game with ChatGPT in seconds and got thousands of usersOne night I wanted to test out ChatGPT’s capabilities for a simple game without any change to the code the model writes. So I did it and…Sep 5
Umut ÇırakState Machines: Choosing the Right AI Model for Your GameIn the world of game development AI models brings characters to life. But there are different types of models, so which one is the best…Aug 27, 2023
Minoqi2D Flocking Algorithm in UnityI made a 2D flocking algorithm for my Advanced Game AI class, but the code can be easily converted to work in 3D as well. Using a mix of…Jul 11Jul 11
MinoqiBasic Obstacle Avoidance Algorithm in UnityI made an obstacle avoidance algorithm for my Advanced Game AI class. By using a mixture of an fov tool I made as well as raycasts, the…Jun 27Jun 27
Minoqi(Partially) Recreating Genshin Impacts Enemy AI w/ State MachinesFor the final project for my advanced game AI I decided to recreate a simplified version of the enemy AI in Genshin Impact with the help of…Jun 27Jun 27
MrBearInstructorI’ve built a game with ChatGPT in seconds and got thousands of usersOne night I wanted to test out ChatGPT’s capabilities for a simple game without any change to the code the model writes. So I did it and…Sep 5
Umut ÇırakState Machines: Choosing the Right AI Model for Your GameIn the world of game development AI models brings characters to life. But there are different types of models, so which one is the best…Aug 27, 2023
Minoqi2D Flocking Algorithm in UnityI made a 2D flocking algorithm for my Advanced Game AI class, but the code can be easily converted to work in 3D as well. Using a mix of…Jul 11
MinoqiBasic Obstacle Avoidance Algorithm in UnityI made an obstacle avoidance algorithm for my Advanced Game AI class. By using a mixture of an fov tool I made as well as raycasts, the…Jun 27
Minoqi(Partially) Recreating Genshin Impacts Enemy AI w/ State MachinesFor the final project for my advanced game AI I decided to recreate a simplified version of the enemy AI in Genshin Impact with the help of…Jun 27
Pankaj BasnalNPC AI with GOAP 2: Implementation Of FrameworkThis article builds on the foundation established in the first article.Sep 10, 2022
BitPlayIntegrating AI with Casual Gaming: BitPlay’s Innovative ApproachIn the rapidly evolving world of Web3, BitPlay has emerged as a pioneering platform, uniquely blending AI and casual gaming. Positioned as…Jun 13
Sven MikainDistributed Computing with RayReinforcement Learning with RLlib in the Unity Game EngineA Unity3D game world: Learning complex behaviors in arbitrary virtual worlds — from scratch and without much supervision — will become the…Jan 26, 20214