Konstantinos DimopoulosThe arcologies of The AscentA behind-the-scenes look at the decisions that shaped the urban world of Neon Giant’s action RPGJul 18Jul 18
Konstantinos DimopoulosTen Tips For A Better Game CitySome super-condensed city building advice for video game designers and world-builders.Mar 13Mar 13
Konstantinos DimopoulosGame Cities: Urban anchors & virtual flowsHow to guide crowds of players through your virtual (MMO) city.Feb 2Feb 2
Konstantinos DimopoulosExploring the towns of Monkey IslandTowns and settlements have long been key to the Monkey Island series’ storytelling. Series artists and designers help us find out more.Jan 4Jan 4
Konstantinos DimopoulosGame Cities: Those Handy, Simplified Urban StructuresVery few cities are ever built from scratch. What we experience when walking through New York, visiting Beijing, exploring Rome, or living…Jan 9, 20181Jan 9, 20181
Konstantinos DimopoulosUrban Design and the Creation of Videogame CitiesMy Urban Design and the Creation of Videogame Cities talk from Develop: Brighton 2017 now handily available in the form of a slightly…Aug 30, 20173Aug 30, 20173
Konstantinos DimopoulosGame Cities: The Urbanism of Thimbleweed ParkSetting an adventure game in a town or a city is far from a revolutionary concept. It is also something that can be successfully realized…Jun 22, 2017Jun 22, 2017
Konstantinos DimopoulosA Beginner’s Guide To Crafting Video Game Cities(originally published in Presura issue XIII)Jun 7, 20171Jun 7, 20171
Konstantinos DimopoulosEleven Essential Books that will help shape your Game CityDesigning an imaginary city is not an easy thing to do. Even less so when it’s a videogame city, the construction of which will also have…Feb 28, 2017Feb 28, 2017
Konstantinos DimopoulosUrban Planning for Lovecraftian Horror: The First StepsCultists can worship ancient and essentially unknowable deities in or around any city. A basement in New York, a posh London apartment, a…Feb 20, 2017Feb 20, 2017