Stanislav StankovicPrototyping and the Art of Mapping Unknown UnknownsYour ideas are a jungle, porotoryping is finding a path5d agoA response icon1
Alex RoweThe Outer Worlds 2 Is Entirely for Game Mechanics NerdsDo you like to make different “builds” in video games? Do you like to dig into RPG systems all the way down to the bottom just to see what…Oct 30A response icon2
Brian DavidBuild a Unity GameManager: Centralized State Management in VRLearn to how to refactor the core loop and build a centralized GameManager with MonoSingleton for VR gamesOct 26A response icon1Oct 26A response icon1
Jénilson Martins Da SilvaIntroducing UX Design to Game DesignersBecause bad UX will make players rage quit before they get to the fun part.Oct 19A response icon4Oct 19A response icon4
Alex RoweYou Should Probably Try Ball X Pit“This is the best fantasy-themed Breakout-inspired game since the glory days of Wizorb” is a thought I never expected to rattle around in…Oct 20A response icon1Oct 20A response icon1
Stanislav StankovicPrototyping and the Art of Mapping Unknown UnknownsYour ideas are a jungle, porotoryping is finding a path5d agoA response icon1
Alex RoweThe Outer Worlds 2 Is Entirely for Game Mechanics NerdsDo you like to make different “builds” in video games? Do you like to dig into RPG systems all the way down to the bottom just to see what…Oct 30A response icon2
Brian DavidBuild a Unity GameManager: Centralized State Management in VRLearn to how to refactor the core loop and build a centralized GameManager with MonoSingleton for VR gamesOct 26A response icon1
Jénilson Martins Da SilvaIntroducing UX Design to Game DesignersBecause bad UX will make players rage quit before they get to the fun part.Oct 19A response icon4
Alex RoweYou Should Probably Try Ball X Pit“This is the best fantasy-themed Breakout-inspired game since the glory days of Wizorb” is a thought I never expected to rattle around in…Oct 20A response icon1
Iuliu-Cosmin OniscuSolving the Open World problem.Open-world games receive a lot of criticism these days, for a variety of reasons, but despite that, they can’t stop being inspiring and…Oct 15A response icon10
InLevel Up CodingbyIvan MurzakHow I Made Unity-MCP — Bridging AI and Game DevelopmentI started working on the Unity-MCP project (Model Context Protocol for Unity) to connect the Unity Editor — and Unity games — with LLM…Oct 16A response icon3
Doc Burfordbuilding a better first person shooter part 3: enemy mineSo! First, we talked about a specific subgenre of first person shooter, loosely starting with Unreal and Half-Life and dying off around…Oct 12