Fadhil Noer AfifinKolektif GamedevLessons from Publishing Our First Steam GameI’m releasing a project on Steam after 2 months of development.Feb 18
MAFinMAF BlogHow to Overcome Today’s Game Publishing Challenges?Facing game publishing challenges? You’re not alone. Find out how a studio on the edge of bankruptcy not only survived but flourished!Dec 12, 2023Dec 12, 2023
Game AnalyticsBreakdown Game PublishingAFK Arena as an example. Template shared in the end.Sep 30Sep 30
Shahadat Hossain ShamimCreating a Game: A Journey from Idea to RealityFor the last 2.5 years, I’ve worked as a Game Developer. To meet the needs of our team, I am currently working as a Project Manager for a…Dec 8, 20231Dec 8, 20231
Fadhil Noer AfifinKolektif GamedevLessons from Publishing Our First Steam GameI’m releasing a project on Steam after 2 months of development.Feb 18
MAFinMAF BlogHow to Overcome Today’s Game Publishing Challenges?Facing game publishing challenges? You’re not alone. Find out how a studio on the edge of bankruptcy not only survived but flourished!Dec 12, 2023
Shahadat Hossain ShamimCreating a Game: A Journey from Idea to RealityFor the last 2.5 years, I’ve worked as a Game Developer. To meet the needs of our team, I am currently working as a Project Manager for a…Dec 8, 20231
Volkan BozkayaTheory of Growing Waves: Increase the Player Count and Beat the Steam AlgorithmAs an individual who has worked in game publishing for a year, I am delighted to share my latest experiment in the industry with you.Apr 11, 2023
Scree GamesMonkey Business: Who’s To Blame for Skull Island: Rise of Kong?At several places I’ve worked, I developed a reputation as a “fun farmer.” I was the guy who’d play almost any game, regardless of the…Oct 25, 2023