InKolektif GamedevbyFadhil Noer AfifLessons from Publishing Our First Steam GameI’m releasing a project on Steam after 2 months of development.Feb 18
InMAF BlogbyMAFHow to Overcome Today’s Game Publishing Challenges?Facing game publishing challenges? You’re not alone. Find out how a studio on the edge of bankruptcy not only survived but flourished!Dec 12, 2023Dec 12, 2023
Alexia MandevillePitch Your Game with this Greenlight TemplateClarify your game concept, market potential, and feasibility to stakeholders or a publisher.May 8, 2023May 8, 2023
Shahadat Hossain ShamimCreating a Game: A Journey from Idea to RealityFor the last 2.5 years, I’ve worked as a Game Developer. To meet the needs of our team, I am currently working as a Project Manager for a…Dec 8, 20231Dec 8, 20231
InKolektif GamedevbyFadhil Noer AfifLessons from Publishing Our First Steam GameI’m releasing a project on Steam after 2 months of development.Feb 18
InMAF BlogbyMAFHow to Overcome Today’s Game Publishing Challenges?Facing game publishing challenges? You’re not alone. Find out how a studio on the edge of bankruptcy not only survived but flourished!Dec 12, 2023
Alexia MandevillePitch Your Game with this Greenlight TemplateClarify your game concept, market potential, and feasibility to stakeholders or a publisher.May 8, 2023
Shahadat Hossain ShamimCreating a Game: A Journey from Idea to RealityFor the last 2.5 years, I’ve worked as a Game Developer. To meet the needs of our team, I am currently working as a Project Manager for a…Dec 8, 20231
void1gamingFree and Accessible Game Publish Platforms: Top 5 for Indie CreatorsIndie Game Creator? Check out the Top 5 Free Platforms for Indie Game Publication. Find the perfect platform to bring your game vision to…Feb 3, 2023
Scree GamesMonkey Business: Who’s To Blame for Skull Island: Rise of Kong?At several places I’ve worked, I developed a reputation as a “fun farmer.” I was the guy who’d play almost any game, regardless of the…Oct 25, 2023