NinaHere’s how video games shape our perception of realityLet’s talk about all the curious ways our brains and the digital world mix. Today, we’re diving into something a bit… shall we say, outside…4d ago
Jocelyn MillisinAdmiring MultipotentialityGuess What’s Fun for Family Gatherings?Playing our Thanksgiving pot-luck conversation game.Oct 296
DocTentaclesFirst Impressions of Dragon Age Veilguard, Four Hours In“Dragon Age Veilguard is intensely playable” — a quote I saw online that sums up my first impressions perfectly. I recently wrapped up…Nov 51Nov 51
Dyllon GrahamWhere To Catch Piplup, Turtwig, and Chimchar — Pokemon Legends: ArceusNow that Pokemon Legends: Arceus has been in the hands of Trainers around the world for a few days, it’s no secret that the game is a…Jan 31, 2022Jan 31, 2022
Ian ThomasA Fact-Based Story DesignTL;DR — Use a single source of truth for tracking the player’s journey across the game and make it easy to query!Oct 27Oct 27
NinaHere’s how video games shape our perception of realityLet’s talk about all the curious ways our brains and the digital world mix. Today, we’re diving into something a bit… shall we say, outside…4d ago
Jocelyn MillisinAdmiring MultipotentialityGuess What’s Fun for Family Gatherings?Playing our Thanksgiving pot-luck conversation game.Oct 296
DocTentaclesFirst Impressions of Dragon Age Veilguard, Four Hours In“Dragon Age Veilguard is intensely playable” — a quote I saw online that sums up my first impressions perfectly. I recently wrapped up…Nov 51
Dyllon GrahamWhere To Catch Piplup, Turtwig, and Chimchar — Pokemon Legends: ArceusNow that Pokemon Legends: Arceus has been in the hands of Trainers around the world for a few days, it’s no secret that the game is a…Jan 31, 2022
Ian ThomasA Fact-Based Story DesignTL;DR — Use a single source of truth for tracking the player’s journey across the game and make it easy to query!Oct 27
Ian ThomasWriting a Game Script Is Not a Project StepLet’s talk about writing for — well, anything really, but in this case for games.Apr 191
Ian ThomasClay and the Art of Games WritingThis is really another take on this article — sparked this time by the fact that I’ve seen some people who write for games putting in lots…Oct 24