Lennart NackeJuicy damage UI feedback in gamesHow to use UI iconography, text size, colour coding, timing, and audio to show impactful player damage feedback in your combat designs.Jul 31
Alex ProtDeath’s Door should have a map, and here’s whyDeath’s Door could have been even better with the addition of an insignificant element: a map.May 3, 2022
Lennart NackeinBootcampYour 5 keys to player observationHow to really understand your playersJul 26Jul 26
Odette JansenUX Research for Products vs. Games: A Comparative ExplorationIn the realm of user experience (UX), understanding the user is paramount. Whether it’s for a product like a SaaS platform or a video game…Sep 13, 20232Sep 13, 20232
Lennart NackeinBootcampA game designer’s guide to UI accessibilityHow to label unfamiliar icons in video game UIsJul 21Jul 21
Lennart NackeJuicy damage UI feedback in gamesHow to use UI iconography, text size, colour coding, timing, and audio to show impactful player damage feedback in your combat designs.Jul 31
Alex ProtDeath’s Door should have a map, and here’s whyDeath’s Door could have been even better with the addition of an insignificant element: a map.May 3, 2022
Odette JansenUX Research for Products vs. Games: A Comparative ExplorationIn the realm of user experience (UX), understanding the user is paramount. Whether it’s for a product like a SaaS platform or a video game…Sep 13, 20232
Lennart NackeinBootcampA game designer’s guide to UI accessibilityHow to label unfamiliar icons in video game UIsJul 21
Anna WikströminBootcampReviewing UX Design Books: Part 8My reviews and short takeaways of some of the best books about UX Design, UX in Video Games & tips on how to work as a UX designer.Jun 10
Lennart NackeinBootcampThe secret language of game environmentsHow to use composition and cues in game UX to guide the playerJul 19
CarmeninBootcampDesigning and building game UI/UX for a hyper-casual mobile game in UnityWhat’s expected of a game UX/UI designer in the gaming industry, and how I landed my first role.Aug 3, 2023