Leila AbbassovaLA Noire: Boost Your UX Skills While Solving Crimes (And No, You Won’t Need a Magnifying Glass)Ever thought a video game could turn on as a UX boot camp? I swear, after this article you’ll try enter LA Noire.Nov 26
NonokolliGame Analysis: Why is Stray a good game and how it’s UX design helps?Stray’s stunning graphics attracts me, and playing a cat sounds interesting. After I tried it out, I was not disappointed. It’s immersive…Nov 20, 2023
Luis Fernando5 Lessons Learned from playing games in a language I don’t speak.What allowed me to play intricate mobile RPGs in Japanese despite not knowing the language?Oct 29Oct 29
InBootcampbyLennart NackeYour 5 keys to player observationHow to really understand your playersJul 26Jul 26
Leila AbbassovaLA Noire: Boost Your UX Skills While Solving Crimes (And No, You Won’t Need a Magnifying Glass)Ever thought a video game could turn on as a UX boot camp? I swear, after this article you’ll try enter LA Noire.Nov 26
NonokolliGame Analysis: Why is Stray a good game and how it’s UX design helps?Stray’s stunning graphics attracts me, and playing a cat sounds interesting. After I tried it out, I was not disappointed. It’s immersive…Nov 20, 2023
Luis Fernando5 Lessons Learned from playing games in a language I don’t speak.What allowed me to play intricate mobile RPGs in Japanese despite not knowing the language?Oct 29
InBootcampbyLennart NackeYour 5 keys to player observationHow to really understand your playersJul 26
Alex ProtDeath’s Door should have a map, and here’s whyDeath’s Door could have been even better with the addition of an insignificant element: a map.May 3, 2022
InBootcampbyAnna WikströmReviewing UX Design Books: Part 8My reviews and short takeaways of some of the best books about UX Design, UX in Video Games & tips on how to work as a UX designer.Jun 10