Mina PêcheuxinCodeXImplementing a basic moving platform (Godot 4/C#)Let’s see how to create a simple 3D moving platform with customisable speed and waypoints!Jan 23
Casey YanoOn Evaluating GodotI just wrapped up a 3-week internal game jam we did at Mega Crit to evaluate the Godot engine.Oct 17, 202314Oct 17, 202314
Samuel Asher RivelloGodot — Best Project Template For New GamesFrom A Unity Certified Developer1d ago1d ago
Mina PêcheuxinCodeXSetting up an animated 3D character controller (Godot 4/C#)Let’s see how to animate a 3D character with Blender & Mixamo, and use it in Godot as a player avatar!Dec 15, 2023Dec 15, 2023
Mina PêcheuxinCodeXImplementing a basic moving platform (Godot 4/C#)Let’s see how to create a simple 3D moving platform with customisable speed and waypoints!Jan 23
Casey YanoOn Evaluating GodotI just wrapped up a 3-week internal game jam we did at Mega Crit to evaluate the Godot engine.Oct 17, 202314
Samuel Asher RivelloGodot — Best Project Template For New GamesFrom A Unity Certified Developer1d ago
Mina PêcheuxinCodeXSetting up an animated 3D character controller (Godot 4/C#)Let’s see how to animate a 3D character with Blender & Mixamo, and use it in Godot as a player avatar!Dec 15, 2023
Liam FlanneryEasily creating Behaviour Trees in Godot 4.2 (Beehave Tutorial)A short tutorial for BeehaveApr 21
Mina PêcheuxinCodeXUsing mask culling & visibility layers (Godot 4/C#)Let’s see how to optimise our games with bitmasks and culling!Nov 2, 2023