Cambridge PixelOvercoming the Challenges of Interfacing to Legacy RadarsUpgrading radar systems, whether for surveillance, air defence, maritime security or naval applications, is expensive. Although a full…Jun 16, 2022
Mark SchroederA Mini-Minute 1 — Games and Character VoicesSometimes, when we start making something, we think about every single little step and we become paralyzed by how much we have to do. Well…May 7, 2019
Mark SchroederLuck in Games — More Than NumbersLuck is by no means an unfamiliar term for gamers. I think we all at one point or another have tossed aside a game and thrown down our…Apr 24, 2019Apr 24, 2019
Mark SchroederCharacters in Games — A Unique VarietyAn idea that is easily taken for granted is character choice. A game that is teeming with possibilities can end up feeling flat and a core…Apr 9, 2019Apr 9, 2019
Mark SchroederClarity in Games — Combat FrustrationThere are a number of elements that are required in almost every game. There is social interaction, combat, progression systems and well…Apr 1, 2019Apr 1, 2019
Cambridge PixelOvercoming the Challenges of Interfacing to Legacy RadarsUpgrading radar systems, whether for surveillance, air defence, maritime security or naval applications, is expensive. Although a full…Jun 16, 2022
Mark SchroederA Mini-Minute 1 — Games and Character VoicesSometimes, when we start making something, we think about every single little step and we become paralyzed by how much we have to do. Well…May 7, 2019
Mark SchroederLuck in Games — More Than NumbersLuck is by no means an unfamiliar term for gamers. I think we all at one point or another have tossed aside a game and thrown down our…Apr 24, 2019
Mark SchroederCharacters in Games — A Unique VarietyAn idea that is easily taken for granted is character choice. A game that is teeming with possibilities can end up feeling flat and a core…Apr 9, 2019
Mark SchroederClarity in Games — Combat FrustrationThere are a number of elements that are required in almost every game. There is social interaction, combat, progression systems and well…Apr 1, 2019
Mark SchroederMeta Thinking in Games — Stay In The GamePeople love obsessing about their favorite hobbies and really who can blame them. It is a lot of fun to delve deeper into things and in…Mar 15, 2019
Mark SchroederRailroading in Games — Avoiding Taking OverWhen people have a lack of active engagement and ownership in a game then they are less connected to the experience and more often than…Mar 2, 2019
Mark SchroederIntention for Fun — An Introduction to this BlogThis is a game design blog built around exploring different key ideas that are important to focus on when making a game. IF a game is…Feb 22, 2019