Jacob ._.'inThe Ugly Monster·17 hours agoNavigating the Dangers of Relationships and Violence: WOBFU 10We made it to our first 10! Yaaay — Overview I can confidently state that I wasn’t struggling to get through the games this week. Lament all I want about the volatility of these pages, this week was gracious enough to have quite the number of duplicates. That made the 23 video game titles much more bearable. This is closer…Indie Game14 min readIndie Game14 min read
Martin Sikorainbadgermakesagame·20 hours agoDevLog 001 — MinimapMy long term approach is to make the game map and the world generator pluginable and thus reusable and isolated. One feature I had in mind for quiet a while was how could I make a minimap that shows a viewport of the main map. The good thing is that…Indie Game2 min readIndie Game2 min read
Topper Bowersingam3on·23 hours agoIndie Games United: Harnessing Collective PowerIn data, indie developers discover their fortress. Indie game developers often grapple with the daunting challenge of squaring off against colossal publishers armed with bottomless pockets and a seemingly endless array of resources. …Indie Game2 min readIndie Game2 min read
Josh Bycer·2 days agoMember-onlyThe Clash of Choices in Game DesignThe Challenge of Choices in Games — One of the many balancing acts of game design is the act of creating cool, interesting, unique, abilities for the player to use, and then balancing said abilities within the scope and design of your game. …Indie Game10 min readIndie Game10 min read
Aaron Captain·2 days ago100 Days of Unity-Day 4: Understanding Variables, the Building Blocks of ProgrammingObjective: Learning what variables are and how you use them. The easiest way to grasp variables is to think of them as containers that hold data. These containers help your data become reusable throughout your program. For example, let's say you need to use someone’s age throughout your program. Instead…Indie Game2 min readIndie Game2 min read
Topper Bowersingam3on·3 days agoCrafting the Next Big Hit: The Unique Potential of Web3 GamingThe next web3 breakaway hit will be distinct from past games, embracing the new technology. The most successful mobile games didn’t achieve their status by mimicking their console or PC counterparts; they triumphed by embracing the unique strengths of their platform. They took advantage of mobility, touch screens, and casual…Indie Game3 min readIndie Game3 min read
Pursuing Pixels 🐸💜✨·4 days agoIndie Deals on Steam!?!🐸💜✨Looking to snag some awesome indies on a budget?! You’ve come to the right place! …Indie Game2 min readIndie Game2 min read
Topper Bowersingam3on·4 days agoUniting Web3 Gaming Communities: AI to the rescue.Maybe our new AI overlords aren’t all that bad. GaspodeWD was reminiscing about the good old days when Discord communities were melting pots of multiple games, a stark contrast to today’s siloed web3 game discords. Then Mizzy chimed in with a potential solution. Could AI be the knight in shining…Indie Game2 min readIndie Game2 min read
Ludogogical·5 days ago100 Word Game Review: Loop Hero (2021)Loop Hero ticks a lot of my indie game boxes; namely it provides a really unique set of mechanics, stylishly packaged in beautifully executed art. This game is a chunky, crunchy little bag of systems which do borrow from deckbuilding games… but not enough for “deckbuilder” to be an adequate description for this arcane, obscure little set-and-forget adventure. It hasn’t kept me hooked like Darkest Dungeon or Slay The Spire — probably because the top-down player omniscience feels less immediate and personal — but I still enjoyed getting my brain around it.Indie Game1 min readIndie Game1 min read
MattGomez·6 days agoUsing Unity’s Particle System to Animate a Flag in MinesweeperAs a game developer, I am always exploring ways to make the user experience more visually stimulating. Most recently, while working on my Minesweeper game, I thought about adding a flag animation when the player places or removes a flag on a tile. …Indie Game4 min readIndie Game4 min read