A HoloLens sample app that explores Fluent design, welcome UX, and input with two-hands and controllers
When was the last time you queued up for something? A new Apple product? Hamilton tickets? A celebrity photo…
Why big 3D experiences require small UX moments
(today’s topic : augmented reality)
There’s a team of us working on this too, glad I found your post Reuben and great to see you again! Let’s catch up on the process flow and decision tree under this gameboard for realitycraft.
Outtakes from the VR Tuesday meetup in South Park
Join us for a BrightTALK panel discussing how and why businesses should start using Augmented Reality…
Your weekly guide to Virtuality — Newsletter #75