Johan SvenssonindotcrossdotHierarchical Finite State MachineI use finite state machines (FSMs) a lot when making games, both professionally and in my own projects. I find that dividing complex…Feb 22, 20211
Samet GirgininPursuitOfDataGrid Reliability with Renewable EnergyDemand & Production Forecasting, Optimization, and Environmental-Economic Impact Assessment with ML AlgorithmsMay 19May 19
Johan SvenssonindotcrossdotWater/Ocean ShaderI’ve been wanting to write a nice water shader for quite some time, and in the last few weeks I’ve actually had time to do just that. I…Dec 4, 20185Dec 4, 20185
Samet GirgininPursuitOfDataA Dashboard Project- Section 2Components of the DashboardSep 23, 2023Sep 23, 2023
Johan SvenssonindotcrossdotHierarchical Finite State MachineI use finite state machines (FSMs) a lot when making games, both professionally and in my own projects. I find that dividing complex…Feb 22, 20211
Samet GirgininPursuitOfDataGrid Reliability with Renewable EnergyDemand & Production Forecasting, Optimization, and Environmental-Economic Impact Assessment with ML AlgorithmsMay 19
Johan SvenssonindotcrossdotWater/Ocean ShaderI’ve been wanting to write a nice water shader for quite some time, and in the last few weeks I’ve actually had time to do just that. I…Dec 4, 20185
Johan SvenssonindotcrossdotCompute Shaders: Grass RenderingThis is a grass rendering system that I have worked on for some time. I wanted to make something that looked like the grass in…Aug 20, 20181
Johan SvenssonindotcrossdotRaymarching: Simulating a Black HoleThis is simulation/visualization of a black hole and its gravitational lensing effect. It’s probably one of the more useless things I have…May 14, 20192