InPerspectives in Game DesignbyChris BarneyIt is Not Enough to Save the WorldFor many years, I have said that I want to make games to save the world. I genuinely believe that the experiences that games create for…Nov 271
Ineither/orgbyStephanie GioiaWhat is designable in organizations?In search of a practical framework for Org DesignFeb 26
InPerspectives in Game DesignbyChris BarneyFinal Atomic Mechanics Pattern Derived from DodgingHere is the final pattern based on the previous Atomic Mechanics pattern exercise.Jun 19Jun 19
Chris BarneyAn Atomic Theory of Game MechanicsIn the 2nd edition of Pattern Language for Game Design, I will be adding advanced pattern exercises focused on game mechanics. Both of…May 26May 26
InPerspectives in Game DesignbyChris BarneyDeriving a Design Pattern from the Atomic Mechanic of DodgingAtomic Pattern Exercise Example: A demonstration of this Pattern exercise process. (Resulting in several patterns that may suprise you! ;)…Jun 18Jun 18
InPerspectives in Game DesignbyChris BarneyIt is Not Enough to Save the WorldFor many years, I have said that I want to make games to save the world. I genuinely believe that the experiences that games create for…Nov 271
Ineither/orgbyStephanie GioiaWhat is designable in organizations?In search of a practical framework for Org DesignFeb 26
InPerspectives in Game DesignbyChris BarneyFinal Atomic Mechanics Pattern Derived from DodgingHere is the final pattern based on the previous Atomic Mechanics pattern exercise.Jun 19
Chris BarneyAn Atomic Theory of Game MechanicsIn the 2nd edition of Pattern Language for Game Design, I will be adding advanced pattern exercises focused on game mechanics. Both of…May 26
InPerspectives in Game DesignbyChris BarneyDeriving a Design Pattern from the Atomic Mechanic of DodgingAtomic Pattern Exercise Example: A demonstration of this Pattern exercise process. (Resulting in several patterns that may suprise you! ;)…Jun 18
InPerspectives in Game DesignbyChris BarneyAtomic Theory of Game MechanicsIn the 2nd edition of Pattern Language for Game Design, I will be adding advanced pattern exercises focused on game mechanics. Both of…May 26
InPerspectives in Game DesignbyChris BarneyAtomic Mechanics PatternToday, I am going to present the first mechanics-focused pattern exercise. In the next article, I will present an example of the execution…May 271
InEverestEngineeringbyDaniel PragerAn Introduction to Frameworks: finding the sweet spot between structure & adaptabilitySome people love frameworks, some hate them — especially when they are imposed as a control mechanism. I’m broadly framework positive: I…Feb 2