Storytelling and facilitation helped make RPG and game design effective for remote learning and classroom delivery. Also, how students slayed space dragons and became unicorns. — Polarizing: it can be seen as disruptive, cheap, gimmicky; some might champion gamification, geek out over it. Many have studied it. As a vehicle for behavior change, it’s effective when done thoughtfully. Early foursquare relied on badges and mayorship to make local exploration and social competition relevant and exciting. Duolingo…