IRACavePara el que no le suene el nombre, Cave es una compañía arcade de nicho que, en un género en decadencia, consiguió establecer su propio…Apr 10Apr 10
Vitor CastroinVitor CastroA Maiden & Spell ReviewReleased in 2020 by developer mino_dev, I beat Maiden & Spell in 2023.Jul 17, 2023Jul 17, 2023
IRAIkarugaIkaruga, según Hiroshi Iuchi, nació como réplica al panorama arcade de su época. El estilo Toaplan se había establecido como la norma y…Jun 25, 2023Jun 25, 2023
Freecky CakeThe History of Dangun Feveron: Cave’s Exhilarating SHMUPShoot’em ups or Shmups, as many prefer to call them.Apr 8, 2023Apr 8, 2023
WDReview: Sigma Star Saga (WayForward, 2005)Gun Data and subterfuge and WayForward oh myAug 6, 2022Aug 6, 2022
Ahsan Ali SyedBlog Post 5: First Playable of Escape to Planet EarthThe name of my game was Escape to Planet Earth. Me and my teammate (Hana Garcia), were inspired by the Galactica and Space Invaders type…Apr 11, 2021Apr 11, 2021
Dickson ChuiExtra-Laser-Unity #01 Building a Space Fighter with ColorsSwitching to Unity2d from Phaser3Mar 18, 2019Mar 18, 2019
Derek TumoloEmbark Screens and SideboardingGames with clear distinctions between metagame levels can generate interesting tension between generality of the metagame build, and tuning…Oct 25, 2017Oct 25, 2017