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Shahriar ShahrabiCreating Painterly 3D Scenes: preparing assets for NPRCreating painterly art style in games and preparing assets for NPR (non-photorealistic rendering) requires more than just fancy shaders. In…May 24, 2022
Jamais JochimDebating A Drawing Realistically or StylisticallyWhen you’re debating artwork for your book, part of that debate is how realistic should the artwork be. Here are the major talking points.Jun 3, 2022Jun 3, 2022
Ellie KelemenSimple, Performant stylized grass in Unreal Engine 4I was starting to work on an art style for my new game project and was looking for something that would be quick and easy to make, while…Sep 4, 20212Sep 4, 20212
Yang PulseLessons From Illine — Creating a Stylized PBR Open World Environment in Unity URPI started Illine to learn open-world design the hard way: Building an environment, running into problems, and figuring out how to solve…Nov 17, 2021Nov 17, 2021
Rhuta JoshiAnimation — Creative story-telling v/s technical exhibitionAre we wasting a lot of time in the wrong direction in this industry?Jun 15, 2023
Shahriar ShahrabiCreating Painterly 3D Scenes: preparing assets for NPRCreating painterly art style in games and preparing assets for NPR (non-photorealistic rendering) requires more than just fancy shaders. In…May 24, 2022
Jamais JochimDebating A Drawing Realistically or StylisticallyWhen you’re debating artwork for your book, part of that debate is how realistic should the artwork be. Here are the major talking points.Jun 3, 2022
Ellie KelemenSimple, Performant stylized grass in Unreal Engine 4I was starting to work on an art style for my new game project and was looking for something that would be quick and easy to make, while…Sep 4, 20212
Yang PulseLessons From Illine — Creating a Stylized PBR Open World Environment in Unity URPI started Illine to learn open-world design the hard way: Building an environment, running into problems, and figuring out how to solve…Nov 17, 2021