David MoserSimple Player Movement in UnityHello fellow Unity developers, game designers, and software developers!Jan 3
Scott SourileDay 190: Creating an Array for Boss Enemy Management in UnityCreating an Array for Boss Enemy Management in Unity: A Step-by-Step GuideNov 23, 2023Nov 23, 2023
Scott SourilePhase 3: Boss Final PhaseI’m in the final phase of the boss. This is where the boss battle culminates to the hardest challenge of the game (in theory). Let’s see…Nov 17, 2023Nov 17, 2023
Marc FrappierThruster: Scaling Bar UISetting Limits to The Thruster with VisualsOct 18, 2023Oct 18, 2023
David MoserSimple Player Movement in UnityHello fellow Unity developers, game designers, and software developers!Jan 3
Scott SourileDay 190: Creating an Array for Boss Enemy Management in UnityCreating an Array for Boss Enemy Management in Unity: A Step-by-Step GuideNov 23, 2023
Scott SourilePhase 3: Boss Final PhaseI’m in the final phase of the boss. This is where the boss battle culminates to the hardest challenge of the game (in theory). Let’s see…Nov 17, 2023
Scott SourileCreating a Pause feature in Your GameLet’s pause a moment to remember that nothing is default until you make it default.Jun 2, 2023
Christopher AdamsWhat are Lookat and Body in Virtual Cameras?today, We are going to take a look at the body settings and LookAt inside CinemachineFeb 28, 2023