Zsolt Hermann“Through the love of others, to the love of G_d!”An article in The Jerusalem Post:Just nowJust now
Josue AlvarezAdding a Pickup Collect ButtonThis next addition is a minor quality-of-life change to the game. It simply causes the power-ups on screen to move towards the player when…Just nowJust now
Josue AlvarezMaking Enemies That Destroy PickupsI added another feature today that has the enemies fire at pickups when it’s in their line of sight. This feature uses a raycast to detect…1h ago1h ago
Felix M QuinonesLooking at the Power of Using the XRI Toolkit for VR ProjectsIf you’ve been following along with my VR game articles you will see that I had alot of premade assets. All the general assets that were…2h ago2h ago
Felix M QuinonesMaking use of Traditional UI in VRLet’s talk about using a 2D UI system in a vr game. Just like with using UI in 3D or 2D games we can use the same components for a vr game…3h ago3h ago
Brian DavidDynamic Enemy Movements in Unity: Side-To-Side Movement using CosineMaster fluid enemy movement in Unity by using Mathf.Cos(), adjusting speed, and fixing spawn issues for better gameplay7h ago7h ago
Sam David Parker🌸Using English Across Widespread FieldsEnjoying the New Lingua Franca From Portals To Prairies8h ago28h ago2
Aidan HartPhysics Framework Day 4: Creating an Explosive BarrelToday we’ll be adding an explosive barrel that can destroy other barrels!11h ago11h ago
Silas Tran (Tran Si Nghia)From a flutter mobile developer to AR Vision developerPart 1: Introducing Myself & My Journey So Far14h ago14h ago