Jared AmlinCharacter Collisions in VRCollisions are important in any game be it 2D or 3D, and it’s not much different in VR. Let’s take a look at getting the player to collide…1d ago
Kacper SzwajkaEfficient GPU Rendering for Dynamic Instances in Game DevelopmentThis article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. Our focus is on…Jan 245
Simon NordonUnity Architecture: Scriptable Object PatternThe following is part of a “Unity Architecture” Series where we build the same game, using different Architecture Patterns in Unity.4d ago4d ago
Simon NordonUnity Architecture: GameObject Component PatternIn the last blog post we looked at the Spaghetti Pattern, a joke name used to describe a game without any pattern at all.Jan 203Jan 203
Jared AmlinCharacter Collisions in VRCollisions are important in any game be it 2D or 3D, and it’s not much different in VR. Let’s take a look at getting the player to collide…1d ago
Kacper SzwajkaEfficient GPU Rendering for Dynamic Instances in Game DevelopmentThis article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. Our focus is on…Jan 245
Simon NordonUnity Architecture: Scriptable Object PatternThe following is part of a “Unity Architecture” Series where we build the same game, using different Architecture Patterns in Unity.4d ago
Simon NordonUnity Architecture: GameObject Component PatternIn the last blog post we looked at the Spaghetti Pattern, a joke name used to describe a game without any pattern at all.Jan 203
Damian DąbrowskiHow to Add and Manage Background Music in Your Unity ProjectsIn the world of game development, audio plays a crucial role in creating an immersive and engaging experience for players. Background…Feb 16
Bruno CicanciHow I Slashed Memory Usage by Over 80% in a 2D Unity Game — Lessons in OptimisationDiscover practical tips to optimise 2D games in Unity, reduce build sizes, and improve performance with simple yet effective strategies.2d ago
Simon SwartoutProcedural Generation in Unity Part 1 — Introduction to the ArtWhat is Procedural Generation?Dec 8