Lem AppersonBeginning Game Development: Eco-friendly Game DesignSustainability in Game Design: Eco-friendly Game Design with Unity3D and C#11h ago
Simon NordonUnity Architecture: GameObject Component PatternIn the last blog post we looked at the Spaghetti Pattern, a joke name used to describe a game without any pattern at all.Jan 203
Lem AppersonBeginning Game Development: Procedural Dungeon Generation 2DAlgorithms for Creating Random Dungeon Layouts in 2DJun 27Jun 27
Lem AppersonBeginning Game Development:Mixed Reality: Designing Intuitive User Interfaces for HoloLens with Unity3D and C#12h ago12h ago
Lem AppersonBeginning Game Development: Mobile Performance TipsAdvanced Tips for Optimizing Performance on Mobile DevicesAug 6Aug 6
Lem AppersonBeginning Game Development: Eco-friendly Game DesignSustainability in Game Design: Eco-friendly Game Design with Unity3D and C#11h ago
Simon NordonUnity Architecture: GameObject Component PatternIn the last blog post we looked at the Spaghetti Pattern, a joke name used to describe a game without any pattern at all.Jan 203
Lem AppersonBeginning Game Development: Procedural Dungeon Generation 2DAlgorithms for Creating Random Dungeon Layouts in 2DJun 27
Lem AppersonBeginning Game Development:Mixed Reality: Designing Intuitive User Interfaces for HoloLens with Unity3D and C#12h ago
Lem AppersonBeginning Game Development: Mobile Performance TipsAdvanced Tips for Optimizing Performance on Mobile DevicesAug 6
Lem AppersonBeginning Game Development: Green Game DevelopmentSustainability in Game Design: Green Game Development with Unity3D and C#11h ago
Lem AppersonBeginning Game Development: Fluid DynamicsPhysics and Simulations: Simulating Fluids and Liquids in UnityJul 15
Lem AppersonBeginning Game Development: Developing for HoloLensMixed Reality: Developing for HoloLens with Unity3D and C#12h ago