InGame Development DiarybyAmandaHow to price your independent gamePricing your game is a serious part of your marketing strategy. You need to constantly straddle staying cheap enough to remain competitive…Jul 10
Max WeltzGetting Steam numbers in Google SheetsSo you are building your marketing plans or your game sales forecasts and you need to feed them with some numbers such as the Steam…Feb 22Feb 22
Tim McCarthyIndika: Just like a dream, you are not what you seemIndika, out now from developer Odd Meter and publisher 11 Bit Studios, asks if your faith and skill will ever be enough for God.Jun 12Jun 12
InGame Development DiarybyAmandaHow to price your independent gamePricing your game is a serious part of your marketing strategy. You need to constantly straddle staying cheap enough to remain competitive…Jul 10
Max WeltzGetting Steam numbers in Google SheetsSo you are building your marketing plans or your game sales forecasts and you need to feed them with some numbers such as the Steam…Feb 22
Tim McCarthyIndika: Just like a dream, you are not what you seemIndika, out now from developer Odd Meter and publisher 11 Bit Studios, asks if your faith and skill will ever be enough for God.Jun 12
Emily AyersMega Man 2: The Worst Classic Mega Man(This review was originally published April 12th, 2024.)May 21
Tobin LentGenerative AI in Games: Beyond the Demos, Experiments & HypeI’ve written about AI in video games in the past. Given the frequent conversations and media coverage around generative AI, I wanted to…Jan 25