Dylan Yamada-RiceIdeas from Edo & the Floating WorldTurning children’s designs into a videogameSep 22
Dylan Yamada-RiceCreating Characters to Inhabit TreescapesThis is the second blog post about producing a videogame with children to allow them to play and tell stories about future landscapes with…Mar 20Mar 20
Jake TheriaultinSubpixelFilms.comFinding God in The WitnessThis story was published concurrently in video form by Subpixel.Feb 10, 2020Feb 10, 2020
Sergio GiucastroAlice in the Metaverse — development blog #1I just started working to my next videogame. I will share the entire creative process, from the early stages (tools and tech selection…Feb 19Feb 19
Dylan Yamada-RiceIdeas from Edo & the Floating WorldTurning children’s designs into a videogameSep 22
Dylan Yamada-RiceCreating Characters to Inhabit TreescapesThis is the second blog post about producing a videogame with children to allow them to play and tell stories about future landscapes with…Mar 20
Jake TheriaultinSubpixelFilms.comFinding God in The WitnessThis story was published concurrently in video form by Subpixel.Feb 10, 2020
Sergio GiucastroAlice in the Metaverse — development blog #1I just started working to my next videogame. I will share the entire creative process, from the early stages (tools and tech selection…Feb 19
J SimpsonArstotzka Welcomes You: “Papers, Please,” Procedural Rhetoric, and Working in Restrictive…The procedural rhetoric of “Papers, Please” on restrictive immigration systemsApr 26, 2021
InaneDesigning Migracciones. Third Part: PosmortemThis third writing is the last one related to the design process of the video game Migracciones, in its last part of the first iteration…Dec 13, 2020