Sam NattressinAR/VR Journey: Augmented & Virtual Reality Magazine9 Takeaways From My First Week with VREverything I’ve learnt since I put on my Oculus Quest for the first time.Aug 25, 2020
Billy VachevainVirtual reality UXMy favorite VR prototyping toolI have been looking for a prototyping tool in VR that would allow UX designers to easily test and present concepts without writing any…Jun 29, 20181
Marco Alejandro Chavez SantosinYellowmeUnderstanding the basics of Virtual RealityI explain about concepts that you need to consider when design and develop an application / video game that use the virtual reality.Jul 8, 2020Jul 8, 2020
Anthony YuinHackerNoon.comWhy are there so many ways to move around inside virtual reality?At its best, virtual reality is one of the most immersive forms of entertainment. At its worst, VR makes its users feel motion sick in a…Jan 12, 2019Jan 12, 2019
Anastasiia KuinUX PlanetUsability Testing for Mobile VR GameIn this post, I will share my usability testing process for a mobile VR game.Oct 26, 2018Oct 26, 2018
Sam NattressinAR/VR Journey: Augmented & Virtual Reality Magazine9 Takeaways From My First Week with VREverything I’ve learnt since I put on my Oculus Quest for the first time.Aug 25, 2020
Billy VachevainVirtual reality UXMy favorite VR prototyping toolI have been looking for a prototyping tool in VR that would allow UX designers to easily test and present concepts without writing any…Jun 29, 20181
Marco Alejandro Chavez SantosinYellowmeUnderstanding the basics of Virtual RealityI explain about concepts that you need to consider when design and develop an application / video game that use the virtual reality.Jul 8, 2020
Anthony YuinHackerNoon.comWhy are there so many ways to move around inside virtual reality?At its best, virtual reality is one of the most immersive forms of entertainment. At its worst, VR makes its users feel motion sick in a…Jan 12, 2019
Anastasiia KuinUX PlanetUsability Testing for Mobile VR GameIn this post, I will share my usability testing process for a mobile VR game.Oct 26, 2018
Billy VachevainVirtual reality UXReview of Star Trek™: Bridge Crew UX & UIRecently, I started watching one of the everlasting classics in fiction — Star Trek. So I also decided to give the VR game — Star Trek…Jun 5, 2018
Billy VachevaRedesigning The Witcher 3 UI & UX for VRVR is by far the most immersive technology and platform for video games. Yet only a few of the leading dev studios are porting their games…Apr 5, 2018
Billy VachevainVirtual reality UXVR Game Review: Eve ValkyrieA case study on how to build cross-platform UI & UXMar 14, 2018