VR metaphors — A new trend in Interaction Design.
Just in the last week or so, I’ve noticed a new trend in Interaction Design. ID is probably the least developed portion of the VR Design space so it excites me when I discover something new!
I didn’t see one mention in this article of Playstation VR and it’s exciting line-up (http://www.wareable.com/sony/best-playstation-vr-games-2016), EVE: Valkyrie (https://www.evevalkyrie.com/) or any of the existing games that are becoming VR compatible either officially or through mods.
Great read! I’m personally quite sensitive to having the physical awareness of the HMD short-circuiting my sense of presence from time to time. This really bothered me when playing Elite:Dangerous (the space sim) since I’d really feel the headset’s mass when whipping my head around during an intense dogfight. It was weeks before I realized that some…