Daversa PartnersEmbracing Change, Taking Calculated Risks, and Disrupting the Mobile Gaming Industry ft.Authored by Nicole KaylorJul 13, 2022
InWildlife Studios Tech BlogbyCamila ScatoliniBuilding Pitaya, Wildlife’s own scalable game server frameworkLet's talk about the importance of game server frameworks, how was the path for us to build Pitaya, why we chose Go, and some other thingsJun 22, 20201
João Mateus EmílioMachine Learning Engineers at Wildlife StudiosThis article aims to briefly explore how Machine Learning Engineers (MLEs) can bring more value to the whole ML ecosystem at Wildlife…Dec 13, 2021Dec 13, 2021
InWildlife Studios Tech BlogbyYuri BritoHow I write (Go) backend systemsAt Wildlife we have an incredible variety of backend systems with all sorts of complexities.Mar 4, 20201Mar 4, 20201
InWildlife Studios Tech BlogbyYuri BritoIt’s a no Go: handling errors in GolangOne of the most ubiquitous things in Go are functions with two, or more, return values, where most often than not, the last one is an errorJun 29, 2020Jun 29, 2020
Daversa PartnersEmbracing Change, Taking Calculated Risks, and Disrupting the Mobile Gaming Industry ft.Authored by Nicole KaylorJul 13, 2022
InWildlife Studios Tech BlogbyCamila ScatoliniBuilding Pitaya, Wildlife’s own scalable game server frameworkLet's talk about the importance of game server frameworks, how was the path for us to build Pitaya, why we chose Go, and some other thingsJun 22, 20201
João Mateus EmílioMachine Learning Engineers at Wildlife StudiosThis article aims to briefly explore how Machine Learning Engineers (MLEs) can bring more value to the whole ML ecosystem at Wildlife…Dec 13, 2021
InWildlife Studios Tech BlogbyYuri BritoHow I write (Go) backend systemsAt Wildlife we have an incredible variety of backend systems with all sorts of complexities.Mar 4, 20201
InWildlife Studios Tech BlogbyYuri BritoIt’s a no Go: handling errors in GolangOne of the most ubiquitous things in Go are functions with two, or more, return values, where most often than not, the last one is an errorJun 29, 2020
InWildlife Studios Tech BlogbyYuri BritoWhen, what and how to optimize (Go) softwareI haven’t met a developer that purposefully builds non-performant software. On the contrary, premature optimization is one of the most…Apr 30, 20201
InWildlife Studios Tech BlogbyVictor AldecoaHow we applied SOLID principles on Sniper 3D (part 2)In part 1, we discussed why organizing the code in games that will be maintained for many years, such as Sniper 3D, is so important, and…Mar 25, 20202
InWildlife Studios Tech BlogbyCamila ScatoliniBackend Engineering — How to prepare for the interviewThe Backend Team goal is to provide a platform that leverages the best of our talents when creating, operating and distributing our gamesFeb 6, 2020