THUTC17 Scope as design material

Iskander Smit
Target_is_new
Published in
2 min readSep 10, 2013

Monday September 9 I visited This happened Utrecht, the 17th edition. It was a solid edition with a nice variety of talks. My short observations.

Manuel Kerssemakers told us about the making of Reus, one of the few god-games made in the Netherlands. He showed in a very This happened-manner how the game grow from idea to realisation. Interesting to see how the focus for creating a game like this means a lot in organising a company next to all the creativity and coding needed. And finding the right boundaries to make a project to complete.

Marrije Schaake did quite the opposite with her side project Onzelootjes, in size of the project. But even in small project it can learn how to balance scope and inspiration by making it fun to work on a project.

Mieke Meijer had a kind of atypical project. Although she worked on a dashboard of a car — which is all about interaction — her work was about designing and fabricating a new material (Kranthout) that did not relate at all to the dash, pure to the image of the concept car. There seems no interaction between the car design and the material whatsoever.

She took us with her into the craftsmanship of creating a new material. Interesting that she would not use it in her own work because of its impractical behavior. So the value is in the story not in the function.

Last speaker was Rick Companje on his Doodle3D app that makes drawing for a 3D printed object easy, and learns you at the same time how the printing process works, an aspect I like the most. The value of his app evaluated more to the hub he created to connect the printer directly to a tablet. It could be in that case a strong way to make 3D printing accessible. Next up he should partner with Ultimaker in making a low budget suitable printer.
Writing this down it seems that scope has a role in all projects in some kind of way. Scope in sizing a company to produce a game, in sizing a project to keep it fun, and scope in choosing the material that fits a cause. And at last scoping an process down as the feature set of a product. Scope as design material, it is an interesting thought indeed.

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