Game Reflection #2

C.J. Ondy
C.J. Ondy
Nov 13, 2020 · 2 min read

After completing my game I had my father come in and play my newly created masterpiece. He noticed right away that it had a similar look and feel to a classic arcade game called Galaga. And he would be correct in thinking so as I based my game on of that game and another classic game called Asteroids. The game is pretty simple to understand with its minimalistic design and few controls being the space bar and arrow keys. He got to 6 asteroids before his ship was blown up. While watching him play I could see he got the hang out it faster than I had originally expected. There were no errors and bugs that I saw in his playthrough or my own playthrough that would be considered game breaking in any way.

I went on to ask my dad a few questions related to the game. First I asked how difficult he felt the game was. He responded with few words saying it wasn’t very hard and easy to understand. He went on to talk about the old arcade machines and how he played them all the time as a kid. I directed it back to the task at hand and asked if he had a critic’s for me about the game. He didn’t have any that came to mind but personally something I would want to fix is the size of the asteroids and make them completely random which would involve drawing more asteroids at various sizes. But other than that I felt the game accomplished everything I wanted it too.

If there is something I would add to the game is some sort of enemies other than the asteroids that can kill the player. Similar to the aliens that were used in the original Galaga game perhaps. But besides that I felt pretty proud about the game and I don’t think there are any other changes that should be made to it as it was meant to be simple yet elegant.

TCNJ IMM Game Studies 2020 Fall

Reviews and reflections from students of game design

TCNJ IMM Game Studies 2020 Fall

A collection of game reviews and reflections on design challenges from the students of IMM 270–02: Game Studies and Design, part of the Interactive Multimedia program at The College of New Jersey (Fall 2020 semester)

C.J. Ondy

Written by

C.J. Ondy

IMM Student at The College of New Jersey

TCNJ IMM Game Studies 2020 Fall

A collection of game reviews and reflections on design challenges from the students of IMM 270–02: Game Studies and Design, part of the Interactive Multimedia program at The College of New Jersey (Fall 2020 semester)