Hey XR, don’t forget about education!

The more years that I teach, I continue to see that learning is a deeply personal endeavor. Whether it is through my own pursuits of learning or student’s acquisition of new skills and content in my classroom, it is clear that rarely do two people find success in exactly the same way.

“We consume the majority of our information through rectangles. Not just TVs and smartphones, but also books and paper.”

Never before had I really lumped all types of media consumption types into one very accurate grouping. When I continued to examine this seeming unconnected group, one unifying element connected them… 2 dimensions.

The Potential for BETTER Learning with XR

Thinking back to the “learning from rectangles” quote above, the primarily consumptive (and non-interactive) role the user assumes does not provide the customized relationship that is essential for focused and productive feedback and mentorship that will lead a student to learn.

Using XR for Skill Acquisition

When students are engaged in a procedure for the first time, a typical structure is to have written instructions (regardless of the complexity of the task) that the student follows. While it is practical to expect students to be able to read and follow instructions, there are some skills where the written steps are convoluted and do not effectively articulate the best way to complete the task.

https://upload.wikimedia.org/wikipedia/commons/thumb/6/67/MicrosoftHoloLensRoomScan.JPG/1199px-MicrosoftHoloLensRoomScan.JPG

The Potential for FASTER Learning with XR

In the product development field, XR professionals suggest iterating as quickly as possible as valuable feedback from users helps products to improve more quickly. In a previous post, I talked about instructional pedagogy entitled “Teachers, the World is Changing, Your Instruction Must Change With It”, a core element was that faster feedback is a necessary element of modern classrooms.

Photo by Billetto Editorial on Unsplas
  • Grammar and Sentence feedback (with a video tutorial overlay)
  • Engineering and Product Design (materials testing)
  • Chemistry lab procedure and data analysis (temperature sensor)

Learning in Two vs. Three Dimensions

Circling back to the main idea of this post, the experience of learning in 3D with XR is a much more rich and authentic experience that supports students in providing real-time support and feedback on skills that the students are actually doing at that very moment.

Educator, Blogger, and Aspiring Developer —Visit www.andrewjohnjulian.com for more about my teaching and personal pursuits.

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