Day 6-Team 6

Alec Walker
Team-6
Published in
3 min readDec 2, 2019

Today marked the first day of the second week of the last project of Team 6 (the fifth and final team).

As far as opening sentences go the above isn’t my favourite, but it does do a decent job of capturing the current state of our project. It’s a little convoluted, needlessly complicated and the elements are in a questionable order. But it is technically correct if you read it slowly. The key information is present, and with a good deal more editing and polishing we could be left with a somewhat decent final product.

Continuing the theme of rearranging jumbled elements, Alec spent the day working on a new in-game challenge of a digital jigsaw. The basic idea being a mini-game in which the user needs to rearrange a scrambled note sent by the Ripper.

Josh was also working to implement a new type of challenge. Taking inspiration from a game of ‘Guess Who?’, his new game would have the user view a lineup of potential suspects, and enter questions for a ‘witness’ to try and identify the Ripper. A function would scan for certain words and reply with some relevant information (e.g. “The killer was wearing glasses”).

Roberta worked remotely to implement a word-searching puzzle, tackling both the logic and the front-end. She also made a few tweaks to the overall code to improve efficiency and cohesion.

Jay continued his work improving and upgrading our various map displays, cementing his position as our group’s resident expert. His knowledge of the MapUIKit and overall storyboard structure proved very useful.

Heli and Danielle devoted their efforts into building out a more robust back-end for the app. A particular challenge has been ensuring a continued save state across pages and storyboards, which will be necessary to track things like player score. At this point we believe that some extensive refactoring and re-organisation of file pathways might be just what we need to really bring our app together.

At this point in the project we are implementing a lot of smaller features, and the pull requests are coming thick and fast. We need to be especially careful regarding merge conflicts, as there are a lot moving parts now, and we can’t afford to grind to a halt over a mis-labeled file or an accidentally-deleted line.

Our schedule this week will be tight. Realistically we need to have a finished product ready by the end of Thursday, to give us enough time to prepare our presentation and attend the Friday morning careers event. We also need to make sure that enough time is set aside for refactoring, documentation and UI design. But we came out of the afternoon retrospective feeling confident, especially when reflecting on the progress we had made since the project first began.

Alec Walker — https://github.com/AlecDWalker
Danielle Inkster — https://github.com/DanielleInkster
Heli Sivunen — https://github.com/PacificRebel
Jay Issuree — https://github.com/JayIssuree
Josh Davies — https://github.com/JoshDavies
Roberta Mangiapane — https://github.com/robertamangiapane

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Alec Walker
Team-6
Writer for

Makers student in the September 2019 cohort