Why should you care about optimizing UI for mobile games?Lessons learned from recent years working with game development.Stéfano Girardelli·Added Apr 5, 2022·14 min readStéfano Girardelli·Added Apr 5, 2022·14 min read
Machine Learning Engineers at Wildlife Studiosby João Mateus EmílioWildlife Studios·Added Dec 13, 2021·6 min readWildlife Studios·Added Dec 13, 2021·6 min read
Causal Impact applied to the mobile games industryIf we can’t experiment, how can we know whether a business action had the expected impact? We will present you with a real case and its…Micaela Morales·Added May 25, 2021·8 min readMicaela Morales·Added May 25, 2021·8 min read
Data Science at Wildlife: A deep dive into how our team worksFind out how we're able to innovate in our Ads practices with new models and algorithms.Cecilia García López de Munain·Added Jan 14, 2021·6 min readCecilia García López de Munain·Added Jan 14, 2021·6 min read
How we improved our CI/CD pipelines over the yearsFind out how our developers handle the full software development cycle.Felipe Peiter·Added Dec 18, 2020·10 min readFelipe Peiter·Added Dec 18, 2020·10 min read
Canary deployment in Kubernetes: how to use the patternAvoid all or nothing situations when releasing new code to productionYuri Brito·Added Dec 8, 2020·4 min readYuri Brito·Added Dec 8, 2020·4 min read
From Data to Wisdom: Why our Technical Writing team focuses on problem-solvingSteph Zalles, Technical Writing Manager, explains what creators of good documentation have in common.Steph Zalles·Added Nov 10, 2020·7 min readSteph Zalles·Added Nov 10, 2020·7 min read
Ads Technology for mobile gaming explainedDirector of Engineering Julian Klas shares his insights about how ads help our games reach their full potential.Julian Klas·Added Oct 19, 2020·7 min readJulian Klas·Added Oct 19, 2020·7 min read
Testing Golang code: our approach at WildlifeFind out the most important bits there is to know about testing in Go, according to Backend Engineer Yuri Brito.Yuri Brito·Added Sep 21, 2020·5 min readYuri Brito·Added Sep 21, 2020·5 min read
Playable Ads: how we use them to generate heavy buzz for our gamesLeonardo Lemes writes about developing Playable Ads at Wildlife, and how the team makes it work on a whole new level for the company.Leonardo Lemes·Added Aug 31, 2020·8 min readLeonardo Lemes·Added Aug 31, 2020·8 min read