Exploring the Future of Human Spatial Computing with Reginé Gilbert

Season Seven is live, and we kick it off with Reginé Gilbert, a designer, author, and professor at NYU Tandon School of Engineering. Here’s a summary of this episode release.

Reginé is an expert in inclusive design and accessibility, focusing on human spatial computing. In this episode, we dive deep into spatial computing, its potential impact, and the importance of accessibility in this rapidly evolving field.

Reginé Gilbert

The Journey to Human Spatial Computing

Reginé’s journey into accessibility and inclusive design began with a fashion and project management degree. However, a desire for change led her to explore user experience (UX) design. During this time, she discovered the importance of accessibility and the need to consider diverse needs. Reginé’s encounter with Nefertiti Matos, a blind individual, sparked a profound realization that designers often overlook the needs of people with disabilities. This encounter inspired Reginé’s passion for accessibility and inclusive design.

“I told her I’m thinking about writing another book around accessibility and AR/VR. And then, she said, ‘Oh, I have some ideas.’ And so we decided in 2021 that we would put together a book proposal. Oxford University Press said yes, and so we have been working on the book for this year.”

— Reginé Gilbert

Understanding Human Spatial Computing

In augmented reality (AR) and virtual reality (VR), spatial computing rapidly evolves, combining digital information with the physical world. It encompasses AR/VR technologies, as well as audio spatial experiences. However, Reginé emphasizes that spatial computing extends beyond these technologies and includes the human aspect of interaction and experience.

“AR/VR tend to be very siloed. But the reality of what virtual or augmented reality could be is much wider than we think. We leave audio out a lot of times, and audio spatial is a big part of experiences in general.”

— Reginé Gilbert

Building Accessible Experiences in Spatial Computing

Accessibility is a crucial consideration in the development of spatial computing experiences. Reginé emphasizes the importance of designing for inclusivity at the beginning of the design process. By providing options and considering the diverse needs of users, designers can ensure that their experiences are accessible to all.

“First and foremost, you have to think about building accessibility from the beginning, which oftentimes isn’t taught to many people. It’s designed as a way of thinking. So how are people thinking about making these things and incorporating accessibility along the way?”

— Reginé Gilbert

Reginé’s class on human spatial computing allows students to explore the intersection of accessibility and immersive technologies. Through projects that focus on storytelling and speculative design, students learn to consider the impact of their designs on various aspects of society — for example, mental health access and food deserts.

The Future of Human Spatial Computing

As human spatial computing evolves, numerous opportunities exist for innovation and impact. Reginé highlights the importance of considering the changing landscape of accessibility, particularly in light of COVID-19’s long-term effects. With the increase in individuals experiencing long COVID symptoms, designers must adapt their approaches to accommodate users’ diverse needs.

“We have to consider this new world that we’re in post the height of the pandemic. We’re still in it, but there are many things to consider as designers.”

— Reginé Gilbert

Conclusion and Future Outlook

Human spatial computing represents the next frontier in technology and design. By incorporating accessibility and inclusive design principles from the outset, designers can create accessible and immersive experiences for all users. Reginé Gilbert’s work in this field as a professor and author paved the way for a more inclusive and accessible future in spatial computing.

As the field evolves, designers, developers, and researchers must stay informed and engaged with the latest advancements and best practices in accessibility. By prioritizing inclusivity and considering users’ diverse needs, we can ensure that spatial computing experiences are accessible and enjoyable for everyone.

The future of human spatial computing holds immense potential for innovation, impact, and positive change. By embracing accessibility and inclusive design, we can create a world where technology enhances the lives of all individuals, regardless of their abilities. Let us continue to push spatial computing boundaries and build a truly inclusive future for all.

What’s Next: Listen to Season Seven’s first episode on Apple Podcasts to learn more about Reginé Gilbert and Accessibility in Spatial Computing and AR/VR.

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Harrison Wheeler
Technically Speaking with Harrison Wheeler

Director of Design at LinkedIn, host of the podcast Technically Speaking with Harrison Wheeler