My Medium Résumé

Dec 9, 2016 · 5 min read
Image for post
Image for post

Technicat LLC

Oct 1998- Las Vegas, Nevada

Self-publishing apps and games. Providing consulting and contract development for everyone from game studios and publishers to software startups and international corporations.

Contributed to the development of iOS and Android apps:

Image for post
Image for post

Self-published games and apps, including a licensed remake of HyperBowl and the food app Talk Dim Sum

Cinefex iPad Edition, the digital version of the Cinefex visual effects magazine

The iOS app for WordsEye, a text-to-3D natural language graphics generation system

Worked on video games and graphics applications:

Image for post
Image for post

The RC Rally and Emo-Ray games in Playstation Home

The Blue Mars virtual world built with CryEngine

An early version of the Elect BILAT training simulation make with the Unreal engine

Nendo, a 3D modeling tool from Izware

Darkwatch, a vampire western shooter PS2/Xbox game

The Tech Deck: Bare Knuckle Grind skateboarding PC games

Mirai from Nichimen Graphics

Wrote some Books

Image for post
Image for post

Learn Unity 4 for iOS Game Development, published by Apress.

Technicat on Software, self-published.

Made some Open Source

Image for post
Image for post

Proportional column-width support and a few other fixes in JFOR, now part of Apache FOP.

Assorted other repos on github, including Unity projects, installer scripts, some old Java and Lisp code…

Hyper Entertainment

January 2001 — June 2001 Burbank, California

Image for post
Image for post

Lead programmer (taking over for the original lead programmer), continued maintenance and development of the HyperBowl arcade and attraction 3D bowling game.

Optimized rendering, added performance analysis tools, an experimental XML format, updated the data importer to work with newer content creation tools, modified the DirectX renderer to work with newer graphics cards, localized the game for French installations, tweaked the audio code, and added support for arcade machines and new gameplay features.


December 1999-July 2000 San Francisco, California

Image for post
Image for post

Technical Lead for the web proxy portion of a WAP gateway supporting Neomar’s wireless browser on Blackberry and Palm devices.

Implemented HTTP, transcoding, and SSL support all in Java. Design to release in five months, between the Series A and Series B funding rounds.

PRI Automation

December 1998 — December 1999 Redwood City, California

Image for post
Image for post

Principal Senior Software Engineer, optimized Interval Logic’s fab automation planning system (Leverage for Planning) using Tcl Pro.

Then became a team lead responsible for various scheduling system (Leverage for Scheduling) clients, implemented with Visual Basic, Java Swing and XML.

Digital Chameleon

August 1997 — September 1998 Los Angeles, California

Image for post
Image for post

Vice President of Technology at a three-person startup developing 3D computer graphics tools using Java and OpenGL on Silicon Graphics workstations and Windows PCs.

Nichimen Graphics

December 1995 — August 1997 Los Angeles, California

Image for post
Image for post

Manager of Core Software, ported the 3D content creation software NWorld from IrisGL to OpenGL on Silicon Graphics workstations, then led a team in porting NWorld onto Windows NT.

Responsible for “core” libraries of the system, including OpenGL, audio, licensing, user interface, video.

BBN Technologies

January 1994 — November 1995 Cambridge, Massachusetts

Principal coder on the ARGUS data management system using Common Lisp and the Common Lisp Interface Manager and helped maintain the PRISM acoustical analysis software. Started using this new thing called HTML and the World Wide Web for project documentation.

Science Applications International Corporation

February 1993 — January 1994 Columbia, Maryland

Image for post
Image for post

Implemented and integrated the networking code for Distributed Integrated Simulation (basically, networked gaming) at the Johns Hopkins Applied Physics Laboratory, connecting rule-based and manually operated submarine simulations to networked wargames.

Received several letters of commendation from SAIC and APL management. Was informed years later they were still using that code without modification!

Space Telescope Science Institute

September 1990-May 1992 Baltimore, Maryland

Image for post
Image for post

Proposal preparation software for the Hubble Space Telescope, used by astronomers to submit requests for HST usage.

Created an Emacs mode for editing proposals, popular enough with one person in the proposal support group that he requested continued support of the product after I left.

Got this cool poster.

Massachusetts Institute of Technology

September 1989-September 1990 Cambridge, Massachusetts

Developed simulators and sample applications for content-addressable memory (CAM) architectures, the Database Accelerator and Content Addressable Parallel Processor, at the Microsystems Technology Laboratory, running on Macintoshes and Unix workstations.

Texas Instruments

June 1988 — August 1989 Dallas, Texas

Worked on DROID, a VLSI CAD synthesis tool running on TI Explorer Lisp Machines. Implemented technology libraries and optimized the automated routing system.


The Johns Hopkins University

M.S. Computer Science 1993 Baltimore, Maryland

Teaching assistant for Computer Literacy 101.

Massachusetts Institute of Technology

S.B. Computer Science and Engineering 1988 Cambridge, Massachusetts

Image for post
Image for post

Thesis: Exploiting Parallelisism in Game-Playing Programs. Implemented a Multilisp reversi program on a 33-processor Multilisp machine.

Concentration in Political Philosophy.

Research assistant in the MIT AI Lab, developing machine vision and natural language programs on Symbolics Lisp machines.

West Senior High School

1984 Iowa City, Iowa

Image for post
Image for post

Technicat on Software

Essays from the book, and more.

Welcome to a place where words matter. On Medium, smart voices and original ideas take center stage - with no ads in sight. Watch
Follow all the topics you care about, and we’ll deliver the best stories for you to your homepage and inbox. Explore
Get unlimited access to the best stories on Medium — and support writers while you’re at it. Just $5/month. Upgrade

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store