Virtual Reality,Is it the future?

HTC Vive

What is VR?

First i want to start with the formal introduction about VR(Virtual Reality)

“Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.”

VR Devices

While devices generally take the same form, how they project imaging in front of our eyes varies greatly. The likes of the HTC Vive and Oculus Rift provide PC-based operations, though major players such as Google and Samsung offer more affordable, smartphone-based headsets. Sony have also managed to crack the console scene with its Playstation VR.

How to build your own VR Game or App?

I am not going to discuss about programming here so the beginner programmer guys no need to hype,but i am sharing some important things how and where to start.

Designing for VR is much like designing videogames, as they are both 3D interactive experiences. The difference between designing for VR and designing for traditional videogames is that special considerations must be made for the nuanced experiences of presence and immersion, nonlinear storytelling, locomotion which reduces motion sickness, and graphical optimization.

Most VR developers opt to use a game engine, the two most popular being Unreal Engine 4 (UE4) and Unity(as i have done it with unity so the language gonna need for programming is C#/javascript/boo and also a VRStream a free plugin for unity for VR development). These are freely available software suites capable of managing 3D environments, importing custom assets (such as 3D models, imagery, sounds, video), and programming interactivity or gameplay. Even more, there are an insane number of YouTube tutorials for both engines, both official and fan-created.

Outside of game engines, you may opt to develop interactive VR webpages using Mozilla’s A-Frame markup language, or by using JavaScript (hack around with Three.js!), HTML5, and/or WebGL in the vein of web experiments recently put out by Chrome and Mozilla. Developing for web has the convenience of using a smartphone as the display, so you won’t need an expensive headset starting off. You also won’t need to compile or package any code, and can easily share your creations with your friends who also own smartphones. If this sounds like a lot of work, maybe try the easy-as pie VR scene editor Vizor, which allows you to design VR imagery on the computer and then view it from mobile.

Why VR and Why it is called to be future?

It is the next step in consuming media.Virtual reality allows media consumers to submerge the senses, drowning out the rest of the world, eliminating distractions and magnifying the experience.VR is something that’s not a trend as much as it is another channel for media. Viewing content with or without being tethered to a computer is vastly different, as are the experiences that are possible.I am of the opinion that virtual reality is the future, just not necessarily in its current form. As with all new significant innovations, it can take time for mass product-market fit to occur.The issue is the mass perception that virtual reality is still in its infancy, and at it’s worst, is a toy. Until you can break the mental block that this is a real tool that can be used to promote a product or brand, it will be a difficult sell.Marketing today requires heavy engagement and consumers’ expectations are high. The virtual reality phenomenon is more than just a trend, it’s an opportunity for unique interaction and gamification on a new level of engagement.

The summary of the article is i think VR has the potential to be the next big medium but we have to make those potentials into in work and adopt it with its full potentials