Reading Responses 5
Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design
Summary
This article uses learning theories and cognitive science to create a working framework for designing Tangible User Interfaces.
Takeaway
The Constructivist perspective when used to slow down the interaction so that the the learner reflects on what they are doing is a powerful tool and will effect all aspects of the design of a TUI.
Seven Principles to Design Embodied Sensemaking
Summary
They used seven principles: social situatedness, scaffolds, traces, interactive imagery, dialogical systems, 1st person perspective and catalyzing engagements, to encourage two people to work side by side and engage their senses together.
Takeaway
My biggest takeaway is that working side by side with the same physical materials can allow you to engage with the materials in different ways and really make you consider what you are doing.
A Brief Rant on the Future of Interaction Design
Summary
The gestures we use right now to interact with our screens is incredibly limiting to what our hands are capable of when interacting with the world around us.
Takeaway
Our bodies do so much more movement then what we currently use for technology and we should be taking more advantage of that so that we can create interesting technology.
Real-world Example
These three readings made me think of the ted talk I watched in a different class about designing for all five senses by Jinsop Lee and how the more senses you engage the more interesting the experience can be. I think this can relate to the readings because the readings emphasize that the body can experience and do more memorable and interesting things than what the tech is currently using it for and that can increase memorability for the experience.
Burning Question
Why has no tech that uses more gesture other than the swiping motion become mainstream and affordable?